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1. Split Weapons Theory - in Ships and Modules [original thread]
Originally by: Jayne Tamm surely the fact that it is split weapons means you get an advantage from damage mods. Because the 1 mod of each type will not stack, and so 2 mods will be boosting at maximum amount? True... for half of your ...
- by Captain Rockharder - at 2009.02.18 23:09:00
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2. The falcon problem - in Ships and Modules [original thread]
I tend to agree. Right now the Falcon is limited in use for cap ship fights. I propose buffing it so that it can jam DDDs.
- by Captain Rockharder - at 2009.01.30 17:04:00
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3. Does minmatar ships/modules really sucks`? - in Ships and Modules [original thread]
Originally by: Thats Mining Well now i know what to do :). Im going to train for amarr BS and bigger lateron... and BC and lower i will be mini in :) that should solve the problem. This is kind of what I did, except I was Caldari cross...
- by Captain Rockharder - at 2009.01.21 15:36:00
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4. Post-nerf Vagabond - can it solo? - in Ships and Modules [original thread]
Edited by: Captain Rockharder on 02/01/2009 18:56:38 here is my fit 4 x 425mm T2 (barrage) 1 x 220mm T2 (barrage) 1 x Missile launcher T1 (sabretooth) 1 x Invuln Field T2 1 x LSE T2 1 x Warp disruptor T2 1 x MWD T2 3 x Gyro T2 2 x Nanofiber...
- by Captain Rockharder - at 2009.01.02 18:55:00
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5. Overheating - in Ships and Modules [original thread]
Edited by: Captain Rockharder on 05/12/2008 04:44:14
- by Captain Rockharder - at 2008.12.05 04:44:00
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6. Vaga is still fast as hell? - in Ships and Modules [original thread]
i have a very similar setup. i guess i got the mass sig radius phobia, so i went with an invuln shield instead and upgraded to 425mm. swap out a gyro for a tracking enhancer and its not bad at all. 2x overdrive and polycarb is the extent of my nan...
- by Captain Rockharder - at 2008.12.02 21:00:00
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7. Is the vaga truely f***** in QR? - in Ships and Modules [original thread]
Edited by: Captain Rockharder on 28/11/2008 05:27:57 Originally by: Ambrosious Martin With a decent speed fit and a BS-AB youll still pull 3200m/s out of the box i'm skeptical about this. what kind of fit and skills? my old pr...
- by Captain Rockharder - at 2008.11.28 05:26:00
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8. Is the vaga truely f***** in QR? - in Ships and Modules [original thread]
use a halo set, it's more fantastic than ever
- by Captain Rockharder - at 2008.11.28 00:08:00
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9. THE VAGABOND: Is it still worth it? - in Ships and Modules [original thread]
Originally by: Chicken Wing Would adding a CCC in place of a poly solve issues, or just be expensive for no real bonus? Also: Perhaps nos instead of neut (I think they have the same range....). Otherwise, this looks like close to what I'v...
- by Captain Rockharder - at 2008.11.16 21:53:00
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10. THE VAGABOND: Is it still worth it? - in Ships and Modules [original thread]
Edited by: Captain Rockharder on 16/11/2008 21:16:17 i'm going to try this highs 5 x 220mm t2 1 x medium neut t2 mediums 1 x warp disrupter t2 1 x LSE t2 1 x MWD t2 1 x invuln field t2 lows 2 x gyrostab t2 1 x tracking enhancer t2 2 ...
- by Captain Rockharder - at 2008.11.16 21:14:00
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11. new vagabond - in Ships and Modules [original thread]
can we get some discussion on this? no more whining about if the nerf was necessary, lets move on. initial thoughts? i just logged on and found my vaga lost 2k+ m/s. what do we need to do to make the ship worthwhile to fly? what's going to get you...
- by Captain Rockharder - at 2008.11.13 03:38:00
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